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3do_lag_cot_camp.3do
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Text File
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1999-11-15
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7KB
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177 lines
# MODEL 'lag_cot_camp.3do' created from 'H:\Amodelx\lag_cot_camp.3do in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 3
0:cot_4camp_sde.mat
1:cot_4camp_top.mat
2:cot_4camp_foot.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.109545
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.020000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME cot_camp
RADIUS 0.109545
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 21
# num: x: y: z: i:
0: -0.040000 -0.100000 0.015000 0.000000 0.000000 0.000000 1.000000
1: 0.040000 -0.100000 0.015000 0.000000 0.000000 0.000000 1.000000
2: -0.040000 0.000000 0.015000 0.000000 0.000000 0.000000 1.000000
3: 0.040000 0.000000 0.015000 0.000000 0.000000 0.000000 1.000000
4: -0.040000 -0.100000 0.020000 0.000000 0.000000 0.000000 1.000000
5: 0.040000 -0.100000 0.020000 0.000000 0.000000 0.000000 1.000000
6: -0.040000 0.000000 0.020000 0.000000 0.000000 0.000000 1.000000
7: 0.040000 0.000000 0.020000 0.000000 0.000000 0.000000 1.000000
8: -0.040000 0.100000 0.015000 0.000000 0.000000 0.000000 1.000000
9: 0.040000 0.100000 0.015000 0.000000 0.000000 0.000000 1.000000
10: -0.040000 0.100000 0.020000 0.000000 0.000000 0.000000 1.000000
11: 0.040000 0.100000 0.020000 0.000000 0.000000 0.000000 1.000000
12: 0.000000 0.050000 0.010000 0.000000 0.000000 0.000000 1.000000
13: 0.000000 0.000000 0.010000 0.000000 0.000000 0.000000 1.000000
14: -0.040000 0.100000 -0.020000 0.000000 0.000000 0.000000 1.000000
15: 0.040000 0.100000 -0.020000 0.000000 0.000000 0.000000 1.000000
16: -0.040000 -0.100000 -0.020000 0.000000 0.000000 0.000000 1.000000
17: 0.040000 -0.100000 -0.020000 0.000000 0.000000 0.000000 1.000000
18: -0.040000 0.000000 -0.020000 0.000000 0.000000 0.000000 1.000000
19: 0.040000 0.000000 -0.020000 0.000000 0.000000 0.000000 1.000000
20: 0.000000 -0.050000 0.010000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 28
0: 2.046392 -0.857142
1: 1.015464 -0.857143
2: 1.015464 -0.976190
3: 2.046392 -0.976190
4: 1.015464 -0.857143
5: 2.046392 -0.857142
6: 2.046392 -0.976190
7: 1.015464 -0.976190
8: 0.000500 -0.976191
9: 0.999501 -0.976190
10: 0.000500 -0.023809
11: 0.999500 -0.023809
12: 0.999501 -0.976191
13: 0.000500 -0.976191
14: 0.000500 -0.023810
15: 0.999500 -0.023809
16: 0.500000 -0.738095
17: 0.000500 -0.976191
18: 0.000500 -0.023810
19: 0.999500 -0.023809
20: 0.999501 -0.976190
21: 0.000500 -0.009804
22: 0.500000 -0.500000
23: 0.000500 -0.990196
24: 0.500000 -0.009804
25: 0.999500 -0.009804
26: 0.999501 -0.990196
27: 0.500000 -0.990196
VERTEX NORMALS
# num: x: y: z:
0: -1.000000 0.000000 0.000000
1: 1.000000 0.000000 0.000000
2: -1.000000 0.000000 0.000000
3: 1.000000 0.000000 0.000000
4: -0.337894 -0.358602 0.870191
5: 0.337894 -0.358602 0.870191
6: -0.229599 -0.445884 0.865143
7: 0.229599 -0.445884 0.865143
8: -1.000000 0.000000 0.000000
9: 1.000000 0.000000 0.000000
10: -0.337894 0.358602 0.870191
11: 0.337894 0.358602 0.870191
12: 0.000000 -0.066992 0.997754
13: 0.000000 -0.458123 0.888889
14: 0.000000 1.000000 0.000000
15: 0.000000 1.000000 0.000000
16: 0.000000 -1.000000 0.000000
17: 0.000000 -1.000000 0.000000
18: 0.000000 -1.000000 0.000000
19: 0.000000 -1.000000 0.000000
20: 0.000000 0.066992 0.997754
FACES 12
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 6 1, 0 3, 1 9, 0 11, 3 7, 2 5, 3
1: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 6 2, 4 0, 5 4, 6 6, 7 10, 6 8, 5
2: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 10, 8 11, 9 15, 11 14, 10
3: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 5, 12 4, 13 16, 14 17, 15
4: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 13, 16 6, 17 18, 18 19, 19
5: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 7, 20 13, 16 19, 19
6: 1 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 6, 21 13, 24 12, 22 10, 23
7: 1 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 13, 24 7, 25 11, 26 12, 22
8: 1 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 12, 22 11, 26 10, 23
9: 2 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 20, 22 13, 27 6, 23 4, 21
10: 2 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 7, 26 13, 27 20, 22 5, 25
11: 2 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 25 20, 22 4, 21
FACE NORMALS
# num: x: y: z:
0: 1.000000 0.000000 0.000000
1: -1.000000 0.000000 0.000000
2: 0.000000 1.000000 0.000000
3: 0.000000 -1.000000 0.000000
4: 0.000000 -1.000000 0.000000
5: 0.000000 -1.000000 0.000000
6: 0.242536 0.000000 0.970143
7: -0.242536 0.000000 0.970143
8: 0.000000 -0.196116 0.980581
9: 0.242536 0.000000 0.970143
10: -0.242536 0.000000 0.970143
11: 0.000000 0.196116 0.980581
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 vlec_null
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 cot_camp